The Ultimate Game Engine to build Games or Experiment in the World of Graphics.

Flameberry Engine is a C++ Game Engine based upon the Vulkan Graphics API and is currently under development. The goal is to build a capable fast and efficient 3D game engine which can ship games on platforms like macOS, Windows, and Linux, and maybe Consoles, PlayStations, Android and iOS in the future!

Github Repository
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Highlights of Flameberry Engine

  • Graphics: Support for PBR, Vulkan, and OpenGL.
  • Physics Engine: Integration with Nvidia PhysX for realistic in-game physics.
  • Built-In ECS: Streamlined development with a powerful Entity-Component-System.
  • Material System: Complete control over textures for a customized visual experience.
  • Environment Mapping: Elevate gaming atmospheres with HDR-based Environment Mapping.
  • Asset Management: Simplified handling with a Basic Asset Manager for efficient resource management.
  • C# Scripting: Blend C# and C++ seamlessly for scripting.
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How do I get the Flameberry Engine?

Getting the Flameberry Engine to work on your system is pretty easy. Follow the given steps:

  • Clone the Official Flameberry repository.
  • Open your terminal and run the Scripts/Setup.py script.
  • Open the generated project file (inside the ‘build’ directory) using an IDE and build it and run it.
See Documentation
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The Vision

The vision is to push the graphics rendering ability of Flameberry, focusing on precision and realism, trying to reach as close as it can get to the cutting-edge standards, with upcoming features like:

    1. Global Illumination: Implementing advanced algorithms for accurate Global Illumination, ensuring scenes are authentically lit with global lighting interactions.
    1. Optimized Bloom Techniques: Utilizing optimized algorithms for bloom effects, enhancing visual aesthetics without compromising performance.
    1. Efficient Signed Distance Fields: Leveraging Signed Distance Fields for mesh representation, optimizing rendering pipelines for lifelike object rendering.
    1. Ray Tracing: Pioneering the integration of Ray Tracing technology for pixel-perfect rendering, unlocking new levels of graphical fidelity and realism.